false start-5 yds loss of down down
illegal motion-5yrds loss of down
flag guarding-5 yds loss of down
delay of game-5yds loss of down
illegal blocking-5 yds loss of down
illegal scramble-5 yds loss of down
(QB runs before defender crosses line of scrimmage)
offensive pass interference-5 yds replay down
illegal forward pass -5yds replay down
lowering your shoulder- 15 yards and loss of down(may result in ejection)
pass interference-spot of the foul automatic first down
delay of game-5 yds replay down
(holding the ball)
defensive holding- 5 yards automatic first down
illegal rush- 5 yds replay down
(starts before 8 yd mark)
roughing the passer-15 yds automatic first down
(any contact with QB's upper body from flag on up)
tackling-15 yards automatic first down
illegal formation-5 yds replay down
(lined up to close to line of scrimmage)
Fumbles are a dead ball
All unsportsmanlike penalties are 15 yards from line of scrimmage and loss of down, or an automatic first down. Referees determine incidental contact, which may result from normal run of play. Only the team captain may ask the referee questions about rules clarification and interpretations. Players cannot question judgment calls. Game cannot end on a defensive penalty; unless the offense declines it.
Your team is required to provide your own football (which must be of regulation size and not be under inflated). A roster must be filled out prior to the start of your games. Teams must field a minimum of three players to start game. Teams can have a maximum of 14 players on their roster. Players must be on only one teams roster only per division.
Protests may be lodged because of an illegal player (only in playoffs)! To qualify to play in the playoffs, a player is required to play at least 2 seeding games or 2 regular season games. The captain must approach the referee before the end of the game. A protest at any other time will not be awarded.
Shirts must be tucked in shorts. Hats must be worn backwards for safety reasons. Cleats required.
A coin toss will determine choice of offense or defense first. Both teams will have a chance on offense. Teams will have one play from either the 5 yard line (for 1pt) or 10 yard line (for 2 pts). If after 2 OTs, it is still tied, both teams will have to go for 2pts only (from the 10 yard line). Interceptions can be returned for a walk off win!
Playing Time for youth:
If team has a roster of 11+ players, all players must have a minimum of 8 plays per game whether offense or defense. Team with a roster of 10 or less players all players must have a minimum of 10 plays per game. If players do not have the minimum amount of plays at the end of the game team may be subject to a forfeit
CODE OF CONDUCT
By registering my child, my family and friends attending understand:
1. You are representing Mcbride sports and will be respectful to everyone to include ref, coaches, football players, opponents, visitors and Mcbride families AT ALL TIMES. If anyone does not meet this requirement they will be provided a warning and can lead to dismissal.
2. Posting anything on any social media platforms regarding Mcbride sports coaches, players or families is not permitted. If anyone does not meet this requirement they will be provided a warning and can lead to dismissal.
3. There is a zero tolerance for bullying and this must be reported immediately to the coach. The parent will be notified. If behavior continues t can lead to dismissal.
4. The Mcbride player must attend the weekly meeting and games, unless approved by the coach in writing at least 1 week before the missed date. The coach has discretion if the player will play in the game if player has missed.
5. The coach will place the player in the best position to support the team. Parents and players need to respect directions from coaches and changes as needed.
The game consists of no blocking and no contact (no jamming)! There is no contact allowed at all.
Coin toss determines team to choose either offense or defense. .
Two 20 minute halves (2 minute half time). 1 timeout per half. Timeouts do not roll over (Use it or lose it).
The offensive team takes possession of the ball at their 5 yard line (start of game and start of 2nd half) and has 4 plays to cross midfield. Once a team crosses midfield, they will have 3 plays to score a touchdown. if the offense chooses to go for it on fourth down and fail ball will remain were it was last downed and the opposing team takes offense from the spot of ball.If the offense fails to score the ball changes possession and the new offensive team takes over at the 5 yard line. All possession changes, except on interceptions and fumbles, start on their own 5 yard line. Possession alternates at the half. Playoff games will go to OT (extra point shootout). Pro Clock is only in the 2nd half at the 1 minute warning. Pro clock goes in affect only if it is a one possession game (8pts or less). 1st half has a running clock. There is a 25 second play clock as soon as play ends. In play offs there will also be two timeout each half instead of 1.Offense needs to get their own ball and snap tee after each play.
TD = 6 points; Extra Point = 1 (5 yards out no run zone is in effect); 2 (10 yards out); Safety = 2 points; INT return from extra point try = 2 points
The quarterback can run the ball when rushed, if not rushed the quarterback cannot run. The ball must be snapped between legs unless the center is female which she can snap from the side. Offense may use multiple handoffs and pitches. Laterals down the field ARE legal. No running/rushing zones are designated to avoid short yardage power running situations. No running/rushing zones are located 5 yards from each end zone and 5 yards on both sides of midfield( right before the first down red line). A player who takes the handoff or pitch can throw the ball as long as he does not pass the line of scrimmage. Once the ball has been handed off or pitched, the rush can come from anywhere on the field.(Spinning is allowed . While running with the ball, ball carrier cannot flag guard
(Diving is allowed to obtain a first down.) The ball is spotted where ball is.(Diving and jumping is allowed to obtain a first down or TD etc.)
All players are eligible to receive passes (including the QB if the ball has been handed off or pitched behind the line of scrimmage). Only one player is allowed in motion at a time. When a receiver has the ball all other players must remain still as to not get an interference penalty (A moving screen).5-7 age group is ok to run forward but not purposely interfere with the defender.Players must have 2 feet inbounds when making a catch. Diving is allowed in an attempt to catch the ball! Picks are a part of the game as long as the offensive player does not make an obvious attempt to impede the defensive players attempt at coverage by using his arms/body or directly moving into the way of the oncoming defender. A moving pick is illegal in an effort to extend the run of the ball carrier. If a QB's flag is pulled at the same time as releasing the ball, tie goes to the offense.
QB has a 7 seconds pass clock if there is no rusher (as soon as rusher crosses line of scrimmage, QB clock ends).If a pass is not thrown within the 7 seconds, the play is dead, consumption of down (sack). Ball is placed at where the QB's flag was pulled. If the ball is handed off, then the 7 econd rule is no longer in effect. A forward pass does not have to cross the line of scrimmage to be a legal play. One forward pass per play. The quarterback/s full body has to be past the line of scrimmage to be considered illegal forward pass. A player MAY return an interception, from ANYWHERE on the field.
If a ball carriers flag inadvertently falls off, then he needs to be touched to be down. If a QB chooses to wear a towel, then it is treated as a flag and may be pulled like a flag. Play is ruled DEAD when: Offensive player flag is pulled; Ball carrier steps out-of-bounds; Touchdown is scored; Ball carriers knee hits the ground,ball hits the ground.Fumbles are a dead ball. In the case if an inadvertent whistle, the team with possession has the choice to accept the result of the play, or replay the down.
RUSHING THE QB
The rusher may not make any contact with quarterback.All defensive players that rush the passer must be a minimum of 8 yards from the line of scrimmage (designated by the referee) . Any number of players can rush the passer as long as they are at the 8 yard mark. Players not rushing the QB may defend 2 yards off the Line of Scrimmage. Once the ball is handed off, the 8 yard rule is no longer in effect and all defenders may rush even if they are within the 8 yards. The rusher must not be head up with the center. The rusher must be at least 2 yards off to either side when starting his rush. The rusher has the right of way to an open path to the QB. If rusher does not run straight in his path, there is no impeding the rusher. This path or zone cannot be disrupted by the offense. If it is disrupted, this will be an impeding the rusher penalty. If the offense is in a bunch formation foot to foot, the rusher must line up outside of the bunch and go around it.If a QB's flag is pulled at the same time as he's releasing the ball, tie goes to the offense. Ball has to be clearly released. NOT ARM IN MOTION. If rusher jumps past the 8 yard rush line before the THE BALL IS SNAPPED he cannot rush the QB.
2 time outs per half
pro clock starts 1 minute in second half
one coach on the field
If the referee witnesses any acts of tackling, elbowing, cheap shots, blocking, or any unsportsmanlike act, the game will be stopped and the player will be ejected from the game and the team will be assessed a 15 yard penalty. FOUL PLAY WILL NOT BE TOLERATED. The referee has the right to determine language which is offensive. The referee will give one warning, after that the referee will eject a player for four downs. The next offense will be an ejection from the game.